Details

ISBN/EAN: 978-1-590-59472-8
Einband: kartoniertes Buch
Weitere Details
Auflage:
1. Auflage 2005
Erschienen am:
Sprache:
English
Umfang:
xxv, 472 S.

Hersteller:
APress in Springer Science + Business Media
juergen.hartmann@springer.com
Heidelberger Platz 3
DE 14197 Berlin


Weitere Details arrow_forward_ios

Physics for Game Programmers

80,24 €

Lieferbar innerhalb 1 - 2 Wochen

Beschreibung

This book illustrates how to infuse compelling and realistic action into game programmingeven if you dont have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.